Been busy adding a new combat mechanic...similar to one from Darkest Dungeon or Slay the Spire.
I'm hoping this adds a little more depth to the combat sequences...especially that simulation chapter was really boring to write (and read) because they're just running through the base corridors one by one.
Goal is to reach the other end of the map (left) with the team members sustaining damage over the course of multiple battles (2-3 at the most?).
There will be nodes where you can camp & heal, get buffs, or even find treasure (credits).
It's mostly working at the moment, expect to see it in game for chapter 24 (probably).