Lots o animations and stuff... combat had to basically be redone with new art assets. Painful painful process of converting everything.

Added some QOL improvements backlog, affection meters, etc...

Fixed some end combat score issues.  I'm now caching the background and music triggers so I can add more save points throughout the story.

Combat Landscape

Unfortunately I really don't think I can add "save-anywhere" feature I did back in Stellaren 1 because it's just not feasible with the new dialogue system and all the VFX, etc...

I still have no idea of how to balance the combat, I imagine I'll have to reach the end of game in terms of length and story to really figure out what the max levels and equipment should be.