Trying out a turn based combat design for Stellaren.

I've been playing too much Darkest Dungeon lately and found it appealing for squad-based encounters. I especially liked that you select the members who complement each other.

Combat System Test

So far, all the basics are working including attacks, skills, and win/loss conditions and overlays. Adding content for skills and items won't take too long with the current design, although animations might be a pain.

Earlier on I was testing a vertical scroll-type top down shooter (with a free unity scene), but given the story is heavily team-based I found it less fitting, although it's much more action packed.