Changes this week were mostly on screen orientation conversion to Landscape (horizontal).
Main reason was for Steam release down the future, but also combat wasn't really working too well in portrait view.

It's a huge step-back for the development process...many of the assets had to be re-done and re-fitted. A lot of time (~12 hours) spent trying to get the GUI to work correctly in the format.

My initial reason for doing portrait was for comfort for mobile-reading (which some prefer). But from Twitter polls and other feedback it seems Landscape was the preferred choice.

I still wanted to get out the two-chapter update this weekend, so I'm pretty worn-out. I'm hoping in the end the effort was worth it when I do go to other platforms, maybe even Switch since Unity has great support for that.