This week was mostly work on the skills system, each character will get 3 skills each that can be unlocked as you gain experience.

Scaling enemies and setting up the enemy 'wave' types took some time, but I think it's at a good working state. I might have to tweak the scaling a bit as I test how the combat goes in the later stages of the game.

I also added some "defensive" structures to the base, a tank(?) and a fence that you can upgrade. As your base gets raided these will help defend against the zombie waves.

Next week I'll be finishing up the raid system, and adding a lot more enemy types plus boss enemies.